關鍵字:

教師資料查詢 | 教師:王豐家

# 學年期 類別 標題
1 115-1 會議論文 Impact of CSR on Turnover Intention in Professional Sport Organisations: The Mediating Role of Job Satisfaction
2 114-2 會議論文 Immersive Gamified Value Co-creation in Esports: A VR-based Experimental Study on Fan Behavioral Responses across Psychological Continuum Levels.
3 110-2 期刊論文 Operationally defining physical literacy in Chinese culture: Results of a meta-narrative synthesis and the Panel's recommendations
24 114-2 教學研習 讓玫瑰在球場綻放:性別議題於體育課程中的教學實踐(學動組李欣靜老師)(2026-04-23 12:00:00 ~ 13:00:00)
4 110-2 期刊論文 Effects of teachers’ participation in continuing professional development on students’ perceived physical literacy, motivation and enjoyment of physical activity.
12 114-1 期刊論文 Body-mind harmony in Taekwondo: Mindfulness as a moderator in enhancing physical literacy, self-efficacy, and learning outcomes.
13 114-2 期刊論文 From innovation to action: How esports fans convert innovativeness into merchandise consumption.
14 114-2 期刊論文 From innovation to action: How esports fans convert innovativeness into merchandise consumption.
15 114-2 期刊論文 From innovation to action: How esports fans convert innovativeness into merchandise consumption.
16 114-2 期刊論文 From innovation to action: How esports fans convert innovativeness into merchandise consumption
5 113-1 期刊論文 The motivational impact of sport education model on daily physical activity levels among university students: A mediation analysis
6 112-1 期刊論文 The relationship between physical literacy and quality of life among university students: The role of motivation as a mediator
7 111-2 期刊論文 Impacts of price and quality perceptions on individuals’ intention to participate in marathon events: Mediating role of perceived value
8 111-2 期刊論文 Satellite fans' team identification, nostalgia, customer equity and revisit intention: Symmetric and asymmetric analysis
17 114-2 期刊論文 From innovation to action: How esports fans convert innovativeness into merchandise consumption.
18 114-2 期刊論文 From Innovation to Action: How Esports Fans Convert Innovativeness into Merchandise Consumption
19 114-2 期刊論文 From innovation to action: How esports fans convert innovativeness into merchandise consumption.
20 114-2 非教學研習 學術期刊數位時代的傳播效益與發展(2026-06-09 13:30:00 ~ 14:30:00)
21 114-2 出席學術性會議 115年期刊專題研討會步行與健康大型流行病學研究視角
22 114-2 獲獎榮譽 113學年度專題研究計畫案績優教師
23 114-1 參與學術服務 國立臺北大學課程委員會委員
9 114-1 期刊論文 The role of self-construal and team identification in shaping sports fans’ engagement with CSR initiatives: a multigroup analysis
10 114-1 期刊論文 Corporate social responsibility interactivity and fan loyalty: Exploring value-in-use in digital sports communities
11 114-1 期刊論文 Exploring the Impact of Digital Innovativeness on Esports Fan Identification and Engagement: An Integrated Framework of Innovation Diffusion Theory and the Psychological Continuum Model
25 114-2 期刊論文 Linking CSR image and employee well-being in professional sport organisations: Assessing the mediating role of sport employee identification and moderating role of co-production.
26 114-2 非教學研習 學術期刊開放取用與經營管理交流座談會(2026-04-28 13:30:00 ~ 14:30:00)
27 114-2 教學研習 把點子變成好用的工具:我如何引導 AI 寫出專屬的校內行政與教學外掛(2026-04-20 12:10:00 ~ 13:40:00)
28 114-2 期刊學報編審 Journal of Physical Education and Sport Sciences- Editorial Board
29 114-2 教學研習 評審在看什麼?績優計畫實戰分享論壇 (大傳系吳姿嫻助理教授、風保系何佳玲教授、教科系何俐安教授、學動組黃貴樹教授)(2026-04-09 12:00:00 ~ 13:30:00)
30 114-2 專書單篇 Physical literacy in the era of multiple realities