Testing the Effect of Mnemonic Strategy Embedded in Digital Game
學年 103
學期 2
出版(發表)日期 2015-03-01
作品名稱 Testing the Effect of Mnemonic Strategy Embedded in Digital Game
作品名稱(其他語言)
著者 Weng, Hung-Jen; Chang, Dian-Fu; Shyu, Hsin-Yih
單位 淡江大學教育政策與領導研究所
出版者 ICIC International
著錄名稱、卷期、頁數 ICIC Express Letters 9(3), pp.827-834
摘要 For junior high school students, when they exposure to the chemical learning, most students find it difficult to remember the names of chemistry elements and their attributes. This study developed a set of embedded memory strategy digital game for students which followed related education theory and let the students naturally remember the properties of chemistry elements in the game. To explore the effect of memory strategy embedded in the digital game-based learning (DGBL), this study selected 135 students and divided them by digital game and traditional blackboard learning groups. The results reveal that DGBL not only can be used to reduce the learning difficulties but enhance student learning outcomes. Girls in DGBL have shown improving their learning outcomes more significantly. This study suggests applying memory strategies into the digital learning materials can achieve learning goals. For further application, this technology may be used to different platforms to enhance related learning.
關鍵字
語言 en
ISSN 1881-803X
期刊性質 國外
收錄於 EI
產學合作
通訊作者 Chang, Dian-Fu
審稿制度
國別 JPN
公開徵稿
出版型式 ,電子版
相關連結

機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/100242 )

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