Using augmented reality games to support sustainable development goal learning among young students: a true-experimental study
學年 112
學期 2
出版(發表)日期 2024-04-19
作品名稱 Using augmented reality games to support sustainable development goal learning among young students: a true-experimental study
作品名稱(其他語言)
著者 Pan Ai-Jou; Bo-Yuan Cheng; Pao-Nan Chou; Ying Geng
單位
出版者
著錄名稱、卷期、頁數 Library Hi Tech
摘要 Purpose We applied a true-experimental randomized control posttest design to collect and analyze quantitative and qualitative data to compare the effects of the AR and traditional board games on students’ SDG learning achievements. Design/methodology/approach We applied a true-experimental randomized control posttest design to collect and analyze quantitative and qualitative data to compare the effects of AR and traditional board games on students' SDG learning achievements. Findings Our analysis of the quantitative and qualitative data revealed that the effects of AR and traditional board games on the students' cognitive outcomes differed significantly, indicating the importance of providing a situated learning environment in SDG education. Moreover, the students perceived that the incorporation of the AR game into SDG learning improved their learning effectiveness – including both cognitive and affective dimensions – thus confirming its educational value and potential in SDG learning. Originality/value To the best of our knowledge, this is the first study to explore the effectiveness of different learning tools (AR and traditional board games) and to evaluate the importance of providing a situated learning environment through a true-experimental randomized control posttest design.
關鍵字 Augmented reality game; K-12; Sustainable development goals (SDGs); True-experimental study
語言 en
ISSN 0737-8831
期刊性質 國外
收錄於 SSCI
產學合作
通訊作者
審稿制度
國別 GBR
公開徵稿
出版型式 ,電子版
相關連結

機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/127909 )