InstantGaming: Playing Somatosensory Games Using Smartwatches and Portable Devices
學年 105
學期 2
發表日期 2017-05-13
作品名稱 InstantGaming: Playing Somatosensory Games Using Smartwatches and Portable Devices
作品名稱(其他語言)
著者 Meng-Shiuan Pan; Wu-Chun Hsu; Chun-Hung Liu; Ku-Chen Huang; Chien-Fu Cheng
作品所屬單位
出版者
會議名稱 2017 International Conference on Applied System Innovation (ICASI)
會議地點 Sapporo
摘要 In recent years, playing somatosensory game is one of popular home entertainments. Many game companies design and develop lots of somatosensory games such as fitness games, sport games, and fighting games. We observe that to play somatosensory games, players have to buy specific devices or equipment (e.g., Kinect/XBOX or Wii). These devices and equipment are expensive, and a vast space is needed when playing. To overcome the above drawbacks, in this paper, we propose to use smartwatches and portable devices to play somatosensory games. In our design, players wear smart-watches, which sense the changes on players' bodies by accelerometers. By the collected acceleration sensory data, the proposed posture detection scheme implemented on the smartwatch can judge the performed postures of players. The decided posture will then deliver to the portable device (e.g., smartphone or tablet), which can show the reaction of the game. In this work, we implement a fighting game to demonstrate our design.
關鍵字 somatosensory games , smart devices , posture detection
語言 en
收錄於
會議性質 國際
校內研討會地點
研討會時間 20170513~20170517
通訊作者 Meng-Shiuan Pan
國別 JPN
公開徵稿
出版型式
出處
相關連結

機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/119958 )