Serious Play: Transforming Futures Thinking Through Game-based Curriculum Design | |
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學年 | 106 |
學期 | 1 |
出版(發表)日期 | 2017-12-01 |
作品名稱 | Serious Play: Transforming Futures Thinking Through Game-based Curriculum Design |
作品名稱(其他語言) | |
著者 | Chen, Kuo-Hua; Jeanne Hoffman |
單位 | |
出版者 | |
著錄名稱、卷期、頁數 | Journal of Futures Studies 22(2), p.41-60 |
摘要 | This article gives a description of how gamification is being used to redesign the futures core curriculum at Tamkang University. Eight game-based activities have been developed and delivered during the 2017 school year are explained. Over 600 students have participated in some or all of the games described in this article. Gaming and gamification is a relatively new way of engaging students of futures studies, and it has been found to be an effective way to enhance students’ learning. |
關鍵字 | Gaming;Gamification;Images of the future;Collaborative working style;CLA;Futures triangle;Postnormal;Futures wheel;World café |
語言 | en_US |
ISSN | 1027-6084 |
期刊性質 | 國外 |
收錄於 | Scopus |
產學合作 | |
通訊作者 | |
審稿制度 | 否 |
國別 | TWN |
公開徵稿 | |
出版型式 | ,電子版,紙本 |
相關連結 |
機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/115081 ) |
SDGS | 優質教育,永續城市與社區,負責任的消費與生產,和平正義與有力的制度,夥伴關係 |