Fuzzy Detecting The Effect Of Mobile Game-Based Learning For University Students
學年 105
學期 1
出版(發表)日期 2016-11-01
作品名稱 Fuzzy Detecting The Effect Of Mobile Game-Based Learning For University Students
作品名稱(其他語言)
著者 Yulan Huang; Dian-Fu Chang
單位
出版者
著錄名稱、卷期、頁數 The Turkish Online Journal of Educational Technology (TOJET) 2016(November), pp.1070-1080
摘要 This study aims to establish the relationship between university students’ motivation and how they actually practice when learning English vocabulary using apps downloaded onto mobile devices. The focus group, comprising 30 freshman students at Yuan Ze University, Taiwan, participated in this empirical study during the first semester of 2015 academic year. The data were collected from the questionnaires and analyzed by fuzzy nonparametric tests, including the Wilcoxon Sign Rank Test, the Wilcoxon Rank-Sum Test, and the Kruskal-Wallis Test. The findings show how the focus group learned English vocabulary with the new model. First, we found the participants were willing to use smart phone apps for academic purposes. Secondly, the gender and faculty did not demonstrate differences in terms of how much time spent and learning effect on these two games. Finally, this study reveals that the more time students spent on playing English vocabulary games, the better progress in their English learning.
關鍵字 apps;mobile-learning;game-based learning;fuzzy nonparametric test
語言 en
ISSN 2146-7242
期刊性質 國外
收錄於
產學合作
通訊作者 Dian-Fu Chang
審稿制度
國別 TUR
公開徵稿
出版型式 ,電子版
相關連結

機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/108844 )