Mobile Game-based Learning for University Students
學年 104
學期 2
發表日期 2016-07-13
作品名稱 Mobile Game-based Learning for University Students
作品名稱(其他語言)
著者 Huang, Yulan; Chang, Dian-Fu
作品所屬單位
出版者
會議名稱 International Conference on New Horizons in Education (INTE 2016)
會議地點 Vienna, Austria
摘要 This study aims to establish the relationship between university students’ motivation and how much they actually practice when learning English vocabulary using apps downloaded onto their mobile devices. The focus group, comprising 30 freshman students at Yuan Ze University, participated in this empirical study during the first semester of the 2015 academic year. The data collected from the questionnaires were analyzed by fuzzy nonparametric tests, including the Wilcoxon Sign Rank Test, the Wilcoxon Rank-Sum Test and the Kruskal-Wallis Test. The findings show how the focus group learned English vocabulary using the apps downloaded onto their smart phones. First, the participants were willing to use smart phone apps for academic purposes. Secondly, the variables of gender and faculty registration did not influence how much time was spent on these two games, indicating that mobile game-based learning can be implemented as a learning strategy for most university students. Finally, it was shown that the more time students spent playing English vocabulary games, the better their progress was compared with students who spent less time playing the games.
關鍵字 apps;mobile-learning;game-based learning;fuzzy nonparametric test
語言 en
收錄於
會議性質 國際
校內研討會地點
研討會時間 20160713~20160715
通訊作者
國別 AUT
公開徵稿
出版型式
出處 Proceeding
相關連結

機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/107491 )