A study of 3D Strike-Zone Design and Its Track Based on Kinect v2
學年 104
學期 2
發表日期 2016-06-25
作品名稱 A study of 3D Strike-Zone Design and Its Track Based on Kinect v2
作品名稱(其他語言)
著者 Hsieh, Ching-Tang; Chen, Li-Ming; Huang, Ku-Chen; Pan, Meng-Shiuan; Liou, Hsing-Che
作品所屬單位
出版者
會議名稱 2016 5th International Conference on Computer, Electronics and Data Processing (ICCEDP 2016)
會議地點 Taiyuan, China
摘要 An increasing number of researchers have begun to use depth sensors in their studies due to the drop in sensor prices in recent years. In computer vision, depth provides a wider range of useful information. In sports, baseball and softball pitchers are typically unable to self-evaluate their throw quality when practicing in the bullpen, and umpires are mostly unavailable to evaluate their throw quality. In this context, the present study proposed a 3D strike zone system based on the Kinect v2. The system was able to determine ball speed and throw quality. Recordings were then exported into a visual ball trajectory image including a 3D K-Zone, which can service as a reference for pitchers.
關鍵字 Kinect;3D K-Zone;Baseball
語言 en
收錄於
會議性質 國際
校內研討會地點
研討會時間 20160625~20160626
通訊作者 Hsieh, Ching-Tang
國別 CHN
公開徵稿
出版型式
出處 Advances in Computer Science Research
相關連結

機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/107570 )