Testing the Effect of Mnemonic Strategy Embedded in Digital Game
學年 102
學期 2
發表日期 2014-06-15
作品名稱 Testing the Effect of Mnemonic Strategy Embedded in Digital Game
作品名稱(其他語言)
著者 Weng, Hung-Jen; Chang, Dian-Fu; Shyu, Hsin-Yih
作品所屬單位 淡江大學教育政策與領導研究所; 淡江大學教育科技學系
出版者 Busan, Korea: ICIC Internatioal
會議名稱 The Ninth International Conference on Innovative Computing, Information and Control (ICICIC2014)
會議地點 Busan, Korea
摘要 For junior high school students, when they exposure to the chemical learning, most students find it difficult to remember the names of chemistry elements and their attributes. This study developed a set of embedded memory strategy digital game for students which followed related education theory and let the students naturally remember the properties of chemistry elements in the game. To explore the effect of memory strategy embedded in the digital game-based learning (DGBL), this study selected 135 students and divided them by digital game and traditional blackboard learning groups. The results reveal that DGBL not only can be used to reduce the learning difficulties but enhance student learning outcomes. Girls in DGBL have shown improving their learning outcomes more significantly. This study suggests applying memory strategies into the digital learning materials can achieve learning goals. For further application, this technology may be used to different platforms to enhance related learning.
關鍵字 interactive learning system;digital game-based learning;mnemonic;chemistry elements
語言 en
收錄於
會議性質 國際
校內研討會地點
研討會時間 20140615~20140618
通訊作者 Dian-Fu Chang
國別 KOR
公開徵稿 Y
出版型式 紙本
出處 The Ninth International Conference on Innovative Computing, Information and Control (ICICIC2014)
相關連結

機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/98013 )

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