Consumer-Based Leisure Constraint for Online Gaming
學年 101
學期 1
出版(發表)日期 2013-01-01
作品名稱 Consumer-Based Leisure Constraint for Online Gaming
作品名稱(其他語言)
著者 Chen, Lily Shui-lien
單位 淡江大學管理科學學系
出版者 Abingdon: Routledge
著錄名稱、卷期、頁數 Service Industries Journal 33(1), pp.115-132
摘要 The purpose of this study is to develop a multidimensional measure of consumer-based leisure constraint for online game play and to assess its psychometric properties. An empirical model of player constraint in online games provides the foundation to understanding and assessing how players differ from one another (such as high gamers/low gamers and high gamers/non-gamers) and how constraints on play relate to frequency of use. In the current study, an exploratory factor analysis was used to extract the common factors, and confirmatory factor analysis was used to create an empirical model of players' perception of constraint and to reveal its underlying structure. The analysis revealed six dimensions of constraint. The relationship between perception of constraint and frequency of use is also presented.
關鍵字 online games; web-based games; leisure constraint; confirmatory factor analysis
語言 en
ISSN 0264-2069; 1743-9507
期刊性質 國外
收錄於 SSCI
產學合作
通訊作者 Chen, Lily Shui-lien
審稿制度
國別 GBR
公開徵稿
出版型式 ,電子版,紙本
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