This paper introduces a high-fidelity low-cost surrounding viewssystem that is designed and implemented on the Multimedia and VirtualReality laboratory, Department of CS & IE, Tamkang University. Withthe help of the synchronization technique presented in this paper, asurrounding views system is designed and implemented on a cluster ofdesktop computers. Traditionally, a high performance multipleprocessors workstation is often used to compute the frames and tosynchronize the displays of the surrounding views system. However,accompany with the evolution of the computer technology, the desktopcomputer is gaining more computing power, which often overwhelm thecapability of the legacy workstation, in the recent years.Furthermore, the study of the distributed system is the trend of therecent computing technology. Hence, this paper presents asynchronization mechanism and an infrastructure to build a surroundingviews system based upon a cluster of desktop computers. In addition, the presented synchronization mechanism was actually used to implementa surrounding views system for the mockup of the mobile cranesimulator. The contribution of this paper is to propose asynchronization mechanism to build a high-fidelity and low-costsurrounding views system. The proposed technique has the advantages oflow cost, realistic visualization effect, and modularity. The low costis referring to the ability of implement such a system on a cluster ofdesktop computers. Meanwhile, a distributed computing technique isadopted to parallelize the rendering pipeline to achieve realisticsimulation effect on a cluster of desktop computers. Finally, theproposed synchronization mechanism can be modularly expanded up to 16displayed views.