099 / 1 |
The impact of perceived risk,intangibility and consumer characteristics on online game playing
|
2011/06/09 |
101 / 1 |
Investigating member commitment to virtual communities using an integrated perspective
|
2013/05/15 |
101 / 1 |
Consumers’ attitudes towards different product category of private labels
|
2013/05/15 |
102 / 1 |
Customer acceptance of playing online game on mobile phones
|
2014/07/16 |
102 / 1 |
Forming relationship commitments to online communities: The role of social motivations
|
2014/07/16 |
103 / 1 |
Impact of intangibility on perceived risk associated with online games
|
2015/03/13 |
104 / 1 |
Consumer-Based Leisure Constraint for Online Gaming
|
2016/09/03 |
105 / 1 |
Incremental performance of an eChannel addition: Long-term and volatility consideration perspectives
|
2017/05/18 |
106 / 1 |
Antecedents of Intention to Use CUSS System: Moderating Effects of Self-Efficacy
|
2018/07/26 |
107 / 1 |
A Comparison of Competing Models for Understanding Industrial Organization’s Acceptance of Cloud Services
|
2019/02/20 |
109 / 1 |
Effect of Green Attributes Transparency on WTA for Green Cosmetics: Mediating Effects of CSR and Green Brand Concepts
|
2021/03/23 |
110 / 2 |
109學年度專題研究計畫案績優
|
2022/02/20 |