期刊論文

學年期 標題 Sdgs 更新時間
103 / 1 Effectiveness of feedback for enhancing English pronunciation in an ASR-based CALL system 2017-10-02
104 / 2 Could a mobile-assisted learning system support flipped classrooms for classical Chinese learning? 2022-08-11
105 / 2 The Effectiveness of Using Cloud-Based Cross-Device IRS to Support Classical Chinese Learning 2017-08-01
105 / 1 探究Kahoot雲端即時反饋系統輔助高中國文學習之效益 2019-08-20
105 / 1 The Effectiveness of integrating teaching strategies into IRS activities to facilitate learning 2018-03-28
106 / 1 Exploring the effectiveness of integrating augmented reality-based materials to support writing activities 2022-09-01
105 / 2 Using augmented reality to support a software editing course for college students 2024-04-08
107 / 2 Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students 2020-07-01
106 / 2 Using augmented reality to support a software editing course for college students 2024-04-08
106 / 1 Exploring the effectiveness of integrating augmented reality-based materials to support writing activities 2022-08-11
105 / 2 Using augmented reality to support a software editing course for college students. 2024-04-08
107 / 2 Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students. 2021-08-18
107 / 2 Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students. 2021-08-18
107 / 2 Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students. 2021-08-18
104 / 2 Could a mobile-assisted learning system support a flipped classroom for classical Chinese learning? 2024-04-08
104 / 2 1111Could a mobile-assisted learning system support a flipped classroom for classical Chinese learning? 2024-04-08
109 / 2 Integrating modified WebQuest activities for programming learning 2022-07-19
109 / 2 Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students. 2022-07-04
109 / 2 Exploring the effects of using various designs of game-based materials on music learning 2022-08-11
111 / 2 Sequential research exploring the effects of ways, timings and modes of using an IRS to facilitate learning in higher education 2024-03-06
110 / 2 Can gamification assist learning? A study to design and explore the uses of educational music games for adults and young learners. 2023-07-04
111 / 2 Exploring the effects of using various designs of game-based materials on music learning 2024-07-12