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Investigating the impact of a possibility-thinking integrated project-based learning history course on high school students' creativity, learning motivation, and history knowledge
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2025-09-22 |
111 / 1 |
Let’s escape! The impact of a digital-physical combined escape room on students’ creative thinking, learning motivation, and science academic achievement
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2025-09-22 |
112 / 2 |
Using augmented reality games to support sustainable development goal learning among young students: a true-experimental study
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2025-09-22 |
112 / 1 |
Constructing hands-on distance labs: the development and implementation of an Intelligent Learning Management System (ILMS-d) in undergraduate IoT courses
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2025-09-22 |
112 / 1 |
Effect of real-world problem-posing strategy on engineering college students’ cognitive and affective skills
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2025-09-22 |
113 / 1 |
不同程度自我導向學習者在數位學習環境中歷程的差異: 質性研究取向
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2025-10-22 |
113 / 2 |
Incorporating PaGamO and Postgame Group Discussions into an Elementary Mathematics Course: An Experimental Study
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2025-10-22 |