A study of 3D Strike-Zone Design and Its Track Based on Kinect v2 | |
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學年 | 104 |
學期 | 2 |
發表日期 | 2016-06-25 |
作品名稱 | A study of 3D Strike-Zone Design and Its Track Based on Kinect v2 |
作品名稱(其他語言) | |
著者 | Hsieh, Ching-Tang; Chen, Li-Ming; Huang, Ku-Chen; Pan, Meng-Shiuan; Liou, Hsing-Che |
作品所屬單位 | |
出版者 | |
會議名稱 | 2016 5th International Conference on Computer, Electronics and Data Processing (ICCEDP 2016) |
會議地點 | Taiyuan, China |
摘要 | An increasing number of researchers have begun to use depth sensors in their studies due to the drop in sensor prices in recent years. In computer vision, depth provides a wider range of useful information. In sports, baseball and softball pitchers are typically unable to self-evaluate their throw quality when practicing in the bullpen, and umpires are mostly unavailable to evaluate their throw quality. In this context, the present study proposed a 3D strike zone system based on the Kinect v2. The system was able to determine ball speed and throw quality. Recordings were then exported into a visual ball trajectory image including a 3D K-Zone, which can service as a reference for pitchers. |
關鍵字 | Kinect;3D K-Zone;Baseball |
語言 | en |
收錄於 | |
會議性質 | 國際 |
校內研討會地點 | 無 |
研討會時間 | 20160625~20160626 |
通訊作者 | Hsieh, Ching-Tang |
國別 | CHN |
公開徵稿 | |
出版型式 | |
出處 | Advances in Computer Science Research |
相關連結 |
機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/107570 ) |