教師資料查詢 | 類別: 期刊論文 | 教師: 陳水蓮 Chen, Shui-lien (瀏覽個人網頁)

標題:Consumer-Based Leisure Constraint for Online Gaming
學年101
學期1
出版(發表)日期2013/01/01
作品名稱Consumer-Based Leisure Constraint for Online Gaming
作品名稱(其他語言)
著者Chen, Lily Shui-lien
單位淡江大學管理科學學系
出版者Abingdon: Routledge
著錄名稱、卷期、頁數Service Industries Journal 33(1), pp.115-132
摘要The purpose of this study is to develop a multidimensional measure of consumer-based leisure constraint for online game play and to assess its psychometric properties. An empirical model of player constraint in online games provides the foundation to understanding and assessing how players differ from one another (such as high gamers/low gamers and high gamers/non-gamers) and how constraints on play relate to frequency of use. In the current study, an exploratory factor analysis was used to extract the common factors, and confirmatory factor analysis was used to create an empirical model of players' perception of constraint and to reveal its underlying structure. The analysis revealed six dimensions of constraint. The relationship between perception of constraint and frequency of use is also presented.
關鍵字online games; web-based games; leisure constraint; confirmatory factor analysis
語言英文
ISSN0264-2069; 1743-9507
期刊性質國外
收錄於SSCI;
產學合作
通訊作者Chen, Lily Shui-lien
審稿制度
國別英國
公開徵稿
出版型式,電子版,紙本
相關連結
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