關鍵字查詢 | 類別:會議論文 | | 關鍵字:InstantGaming

[第一頁][上頁]1[次頁][最末頁]目前在第 1 頁 / 共有 02 筆查詢結果
序號 學年期 教師動態
1 105/2 學動組 黃谷臣 教授 會議論文 發佈 InstantGaming: Playing Somatosensory Games Using Smartwatches and Portable Devices , [105-2] :InstantGaming: Playing Somatosensory Games Using Smartwatches and Portable Devices會議論文InstantGaming: Playing Somatosensory Games Using Smartwatches and Portable DevicesMeng-Shiuan Pan; Wu-Chun Hsu; Chun-Hung Liu; Ku-Chen Huang; Chien-Fu Chengsomatosensory games , smart devices , posture detectionIn recent years, playing somatosensory game is one of popular home entertainments. Many game companies design and develop lots of somatosensory games such as fitness games, sport games, and fighting games. We observe that to play somatosensory games, players have to buy specific devices or equipment (e.g., Kinect/XBOX or Wii). These devices and equipment are expensive, and a vast space is needed when playing. To overcome the above drawbacks, in this paper, we propose to use smartwatches and portable devices to play somatosensory games. In our design, players wear smart-watches, which sense the changes on players' bodies by accelerometers. By the collected acceleration sensory data, the proposed
2 105/2 資工系 潘孟鉉 教授 會議論文 發佈 InstantGaming: Playing Somatosensory Games Using Smartwatches and Portable Devices , [105-2] :InstantGaming: Playing Somatosensory Games Using Smartwatches and Portable Devices會議論文InstantGaming: Playing Somatosensory Games Using Smartwatches and Portable DevicesM.-S. Pan;W.-C. Hsu; C.-H. Liu; K.-C. Huang; C.-F. ChengIEEEen_US國際無20170513~20170517是JPNIEEE International Conference on Applied System Innovation (ICASI)日本
[第一頁][上頁]1[次頁][最末頁]目前在第 1 頁 / 共有 02 筆查詢結果