會議論文
| 學年 | 104 |
|---|---|
| 學期 | 2 |
| 發表日期 | 2016-06-25 |
| 作品名稱 | A study of 3D Strike-Zone Design and Its Track Based on Kinect v2 |
| 作品名稱(其他語言) | |
| 著者 | Hsieh, Ching-Tang; Chen, Li-Ming; Huang, Ku-Chen; Pan, Meng-Shiuan; Liou, Hsing-Che |
| 作品所屬單位 | |
| 出版者 | |
| 會議名稱 | 2016 5th International Conference on Computer, Electronics and Data Processing (ICCEDP 2016) |
| 會議地點 | Taiyuan, China |
| 摘要 | An increasing number of researchers have begun to use depth sensors in their studies due to the drop in sensor prices in recent years. In computer vision, depth provides a wider range of useful information. In sports, baseball and softball pitchers are typically unable to self-evaluate their throw quality when practicing in the bullpen, and umpires are mostly unavailable to evaluate their throw quality. In this context, the present study proposed a 3D strike zone system based on the Kinect v2. The system was able to determine ball speed and throw quality. Recordings were then exported into a visual ball trajectory image including a 3D K-Zone, which can service as a reference for pitchers. |
| 關鍵字 | Kinect;3D K-Zone;Baseball |
| 語言 | en |
| 收錄於 | |
| 會議性質 | 國際 |
| 校內研討會地點 | 無 |
| 研討會時間 | 20160625~20160626 |
| 通訊作者 | Hsieh, Ching-Tang |
| 國別 | CHN |
| 公開徵稿 | |
| 出版型式 | |
| 出處 | Advances in Computer Science Research |
| 相關連結 |
機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/107570 ) |