研究獎勵

學年期 標題 Sdgs 更新時間
106 / 1 Could a mobile-assisted learning system support flipped classrooms for classical Chinese learning? 2018-07-26
106 / 1 The Effectiveness of integrating teaching strategies into IRS activities to facilitate learning 2018-07-26
106 / 1 The Effectiveness of Using Cloud-Based Cross-Device IRS to Support Classical Chinese Learning 2018-07-26
107 / 1 Exploring the effectiveness of integrating augmented reality-based materials to support writing activities 2019-02-20
107 / 1 Using augmented reality to support a software editing course for college students 2019-02-20
108 / 1 Interactive response system (IRS) for college students: individual versus cooperative learning 2020-04-15
110 / 1 Design-based research on integrating learning technology tools into higher education classes to achieve active learning 2021-12-15
110 / 1 Integrating Games, e-Books and AR Techniques to Support Project-based Science Learning 2021-12-15
110 / 1 Exploring the effects of designing a role-playing game with single and peer mode for campus learning 2021-12-15
111 / 1 Exploring the effects of using various designs of game-based materials on music learning 2023-11-29
111 / 1 Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students. 2023-11-29
111 / 1 Integrating modified WebQuest activities for programming learning 2023-11-29
112 / 1 Can gamification assist learning? A study to design and explore the uses of educational music games for adults and young learners. 2024-01-06