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序號 學年期 教師動態
1 99/1 資工系 施國琛 教授 會議論文 發佈 Motion Analysis with Feature Point Tracking Technology , [99-1] :Motion Analysis with Feature Point Tracking Technology會議論文Motion Analysis with Feature Point Tracking TechnologyLin, Yu-shin; Chang, Shih-ming; Tsai, Joseph C.; Shih, Timothy K.; Hsu, Hui-huang淡江大學資訊工程學系motion analysis;object tracking;SIFTSpriSpringer-Verlag Berlin HeidelbergProc. 17th International Conference on Multimedia Modeling (MMM 2011), Lecture Notes in Computer Science 6524, pp.296-303National Taiwan Ocean Universitytku_id: ; 000064412; 000117151;20140110補正 by 陸桂英;Submitted by 輝煌 許 (h_hsu@mail.tku.edu.tw) on 2012-04-16T01:35:04Z&#x0D; No. of bitstreams: 0;Made available in DSpace on 2012-04-16T01:35:05Z (GMT). No. of bitstreams: 0en9783642178283國際20110105~20110107TWNTaipei, Taiwan<links><record><name>機構典藏連結</name><url>http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/75797</url></record></links>
2 101/2 建築系 賴怡成 副教授 會議論文 發佈 dJOE: design Jigsaw On site: a computational interface of displacing ideas in the design productive process , [101-2] :dJOE: design Jigsaw On site: a computational interface of displacing ideas in the design productive process會議論文dJOE: design Jigsaw On site: a computational interface of displacing ideas in the design productive processChia-Hui Nico Lo; Ih-Cheng Lai; Teng-Wen Chang淡江大學建築學系jigsaw;displacing;puzzle making;mobile;design on siteBerlin, Heidelberg: Springer Berlin HeidelbergProceedings of the HCI International 2013 Conference, Part III, pp.pp 402-407The Lecture Notes in Computer Science Series Vol. 8015Design is similar to figure out of displacing jigsaw. Designer often inspires from figures of site. Mobile facility is convenient in nowadays, design is not an activity beside desk anymore. In this paper, We attempt to develop a mobile application to assist designer to understand the underlying structure of assembling ideas in the early design productive process. Designer can use this tool for displacing ideas as playing jigsaw in time.tku_id: ; 000102360;Submitted by 怡成 賴 (102360@mail.t
3 101/2 大傳系 唐大崙 副教授 會議論文 發佈 Banner Evaluation Predicted by Eye Tracking Performance and the Median Thinking Style , [101-2] :Banner Evaluation Predicted by Eye Tracking Performance and the Median Thinking Style會議論文Banner Evaluation Predicted by Eye Tracking Performance and the Median Thinking Style唐大崙淡江大學大眾傳播學系banner advertisements;eye tracking;median thinking;ZhongYong;information complexitySpringer-Verlag Berlin HeidelbergProceedings of the 15th International Conference on Human-Computer Interaction, pp.129-€“138The current study examined whether and how the Chinese culture rooted median thinking style may affect banner ad viewing and evaluation. Eye tracking performance was recorded as participants viewed banner ads of different information complexity. High median thinking participants were characterized by a flexible perceptual processing style. Their eye tracking performance showed that they responded to information complexity of the banner ads and attempted to integrate information spatially for low complexity banners. Less effortful (and more fluent) eye tracking performance was associated with
4 99/1 資工系 許輝煌 教授 會議論文 發佈 A Coordinate Transformation System Based on the Human Feature Information , [99-1] :A Coordinate Transformation System Based on the Human Feature Information會議論文A Coordinate Transformation System Based on the Human Feature InformationChang, Shih-ming; TSai, Joseph; Shih, Timothy K.; Hsu, Hui-huang淡江大學訊工程學系SURF;feature points match;object skeletonSpringer-Verlag Berlin HeidelbergProceedings of the 17th International Conference on Multimedia Modeling (MMM 2011), Lecture Notes in Computer Science 6523, pp.514-524In this paper, we propose a method to find feature in human object that used SURF algorithm, and use this information into 3D coordinate that use coordinate system transformation. In our method, first we use thinning algorithm to obtained skeleton of object, and find the endpoints in skeleton. In the second step, we try to use those endpoints to cluster skeleton, and the part number of cluster is six. Then, to cluster human object that use cluster skeleton result. Third, we use SURF algorithm to find the feature in each part in the cluster object image. In this s
5 99/1 資工系 許輝煌 教授 會議論文 發佈 Motion Analysis with Feature Point Tracking Technology , [99-1] :Motion Analysis with Feature Point Tracking Technology會議論文Motion Analysis with Feature Point Tracking TechnologyLin, Yu-shin; Chang, Shih-ming; Tsai, Joseph C.; Shih, Timothy K.; Hsu, Hui-huang淡江大學資訊工程學系motion analysis;object tracking;SIFTSpriSpringer-Verlag Berlin HeidelbergProc. 17th International Conference on Multimedia Modeling (MMM 2011), Lecture Notes in Computer Science 6524, pp.296-303National Taiwan Ocean Universitytku_id: ; 000064412; 000117151;20140110補正 by 陸桂英;Submitted by 輝煌 許 (h_hsu@mail.tku.edu.tw) on 2012-04-16T01:35:04Z&#x0D; No. of bitstreams: 0;Made available in DSpace on 2012-04-16T01:35:05Z (GMT). No. of bitstreams: 0en9783642178283國際20110105~20110107TWNTaipei, Taiwan<links><record><name>機構典藏連結</name><url>http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/75797</url></record></links>
6 98/1 資工系 施國琛 教授 會議論文 發佈 Developing the 3D adventure game-based assessment system with Wii remote interaction , [98-1] :Developing the 3D adventure game-based assessment system with Wii remote interaction會議論文Developing the 3D adventure game-based assessment system with Wii remote interactionHuang, Kuang-min; 陳瑞宏; Chen, Jui-hung; 沈俊毅; Shen, Chun-yi; 趙榮耀; Chao, Louis R.; 施國琛; Shih, Timothy K.淡江大學教育科技學系3D virtual environment; GBL; Wii remote; Game interactionSpringer-Verlag Berlin, HeidelbergProceedings of Advances in Web Based Learning - ICWL 2009: 8th International Conference, pp.192-195100學年度沈俊毅升等參考著作The advanced 3D graphic and computer technologies could provide advanced 3D virtual environment in order to let users have the immersion experiences in that environment. Also, as human interaction technologies, it could be helpful for providing more different and suitable interaction styles when facing some particula0072 interaction situations. The related works pointed out that the game elements could improve learners’ motivation during learning. In this paper, we proposed the 3D Adventure Game-Based Asses
7 98/1 資工系 趙榮耀 教授 會議論文 發佈 Developing the 3D adventure game-based assessment system with Wii remote interaction , [98-1] :Developing the 3D adventure game-based assessment system with Wii remote interaction會議論文Developing the 3D adventure game-based assessment system with Wii remote interactionHuang, Kuang-min; 陳瑞宏; Chen, Jui-hung; 沈俊毅; Shen, Chun-yi; 趙榮耀; Chao, Louis R.; 施國琛; Shih, Timothy K.淡江大學教育科技學系3D virtual environment; GBL; Wii remote; Game interactionSpringer-Verlag Berlin, HeidelbergProceedings of Advances in Web Based Learning - ICWL 2009: 8th International Conference, pp.192-195100學年度沈俊毅升等參考著作The advanced 3D graphic and computer technologies could provide advanced 3D virtual environment in order to let users have the immersion experiences in that environment. Also, as human interaction technologies, it could be helpful for providing more different and suitable interaction styles when facing some particula0072 interaction situations. The related works pointed out that the game elements could improve learners’ motivation during learning. In this paper, we proposed the 3D Adventure Game-Based Asses
8 98/1 教科系 沈俊毅 副教授 會議論文 發佈 Developing the 3D adventure game-based assessment system with Wii remote interaction , [98-1] :Developing the 3D adventure game-based assessment system with Wii remote interaction會議論文Developing the 3D adventure game-based assessment system with Wii remote interactionHuang, Kuang-min; 陳瑞宏; Chen, Jui-hung; 沈俊毅; Shen, Chun-yi; 趙榮耀; Chao, Louis R.; 施國琛; Shih, Timothy K.淡江大學教育科技學系3D virtual environment; GBL; Wii remote; Game interactionSpringer-Verlag Berlin, HeidelbergProceedings of Advances in Web Based Learning - ICWL 2009: 8th International Conference, pp.192-195100學年度沈俊毅升等參考著作The advanced 3D graphic and computer technologies could provide advanced 3D virtual environment in order to let users have the immersion experiences in that environment. Also, as human interaction technologies, it could be helpful for providing more different and suitable interaction styles when facing some particula0072 interaction situations. The related works pointed out that the game elements could improve learners’ motivation during learning. In this paper, we proposed the 3D Adventure Game-Based Asses
9 95/1 資訊系 張志勇 教授 會議論文 發佈 WRGP: Weight-Aware Route Guiding Protocol for Wireless Sensor Networks with Obstacles , [95-1] :WRGP: Weight-Aware Route Guiding Protocol for Wireless Sensor Networks with Obstacles會議論文WRGP: Weight-Aware Route Guiding Protocol for Wireless Sensor Networks with ObstaclesChang, Chih-yung淡江大學資訊工程學系N.Y.: IEEE (Institute of Electrical and Electronic Engineers)Multimedia and Networking Systems Conference (MNSC 2006), Taiwan, pp.3302-3306tku_id: 000119258;Made available in DSpace on 2011-10-24T03:45:15Z (GMT). No. of bitstreams: 0;20140722補 by 孟倫en國際CHNMultimedia and Networking Systems Conference (MNSC 2006), TaiwanBeijing, China<links><record><name>機構典藏連結</name><url>http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/73317</url></record></links>
10 96/2 資訊系 張志勇 教授 會議論文 發佈 WRGP : Weight Aware Route Guiding Protocol for Wireless Sensor Networks with Obstacles , [96-2] :WRGP : Weight Aware Route Guiding Protocol for Wireless Sensor Networks with Obstacles會議論文WRGP : Weight Aware Route Guiding Protocol for Wireless Sensor Networks with Obstacles張志勇; Chang, Chih-yung; Ju, Wei-Cheng; Chen, Yu-Chieh; Chang, Chih-yung淡江大學資訊工程學系IEEEIEEE International Conference on Communication (IEEE ICC) 2008, Beijing, ChinaThe greedy forwarding routing protocol has been widely used for constructing a route with low control overheads in wireless sensor networks. However, its performance drops significantly when obstacles exist. This paper proposes a novel mechanism, named WRGP, which removes the impact of obstacles on the greedy forwarding routing. The proposed WRGP initially applies the previous research to specify the border nodes that surround the obstacle. Then the border nodes in the concave region of the obstacle initiate the weight assigning process and establish a forbidden region to prevent the packets from entering the concave region. Finally WRGP specifies so
11 95/1 資訊系 張志勇 教授 會議論文 發佈 RGP: Active route guiding protocol for wireless sensor networks with obstacle , [95-1] :RGP: Active route guiding protocol for wireless sensor networks with obstacle會議論文RGP: Active route guiding protocol for wireless sensor networks with obstacle石貴平; Shih, Kuei-ping; 張志勇; Chang, Chih-yung; Lee, Shih-chieh; Chang, Sheng-wen淡江大學資訊工程學系IEEE International Conference on Mobile Ad-hoc and Sensor Systems (MASS), Vancouver, Canadatku_id: 000115342; 000119258;Made available in DSpace on 2011-10-24T03:41:10Z (GMT). No. of bitstreams: 0en<links><record><name>機構典藏連結</name><url>http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/73252</url></record></links>
12 95/1 資訊系 石貴平 教授 會議論文 發佈 RGP: Active route guiding protocol for wireless sensor networks with obstacle , [95-1] :RGP: Active route guiding protocol for wireless sensor networks with obstacle會議論文RGP: Active route guiding protocol for wireless sensor networks with obstacle石貴平; Shih, Kuei-ping; 張志勇; Chang, Chih-yung; Lee, Shih-chieh; Chang, Sheng-wen淡江大學資訊工程學系IEEE International Conference on Mobile Ad-hoc and Sensor Systems (MASS), Vancouver, Canadatku_id: 000115342; 000119258;Made available in DSpace on 2011-10-24T03:41:10Z (GMT). No. of bitstreams: 0en<links><record><name>機構典藏連結</name><url>http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/73252</url></record></links>
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