教政所 張鈿富 教授於
Mobile Game-based Learning with a Mobile App: Motivational Effects and Learning Performance
：Mobile Game-based Learning with a Mobile App: Motivational Effects and Learning Performance期刊論文Mobile Game-based Learning with a Mobile App: Motivational Effects and Learning PerformanceYu-Lan Huang, Dian-Fu Chang, Berlin WMGBL (Mobile Game-based Learning);mobile apps;ubiquitous learning;motivational effects;vocabulary acquisitionJournal of Advanced Computational Intelligence and Intelligent Informatics, 21(6), pp. 963-970Goal: The use of mobile game-based learning with a mobile app in higher education aims to provide an interesting learning method which is acceptable and workable for university students in different majors and different gender to improve their English vocabulary acquisition.
Objective: To analyze how, and to what extent, mobile game-based learning influences the participants’ learning performance and learning motivational effects.
Experimental Setting: A mobile application game was employed to learn English vocabulary for a hundred university freshmen students fro