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資管系 吳雅鈴 副教授於
期刊論文
發佈
Gamification Design: A Comparison of Four M-Learning Courses
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:Gamification Design: A Comparison of Four M-Learning Courses期刊論文Gamification Design: A Comparison of Four M-Learning CoursesWu, Ya-LingMobile learning;gamification;uses and gratifications theory;cognitive load theory;pedagogic issuesInnovations in Education and Teaching International 55(4), p. 470-478Gamification can enhance learners’ autonomous motivation and enable them to feel enthusiastic during the cognitive absorption process. Therefore, this study explores developing a productive mobile learning (m-learning) atmosphere that enables focused immersion students to learn, enhancing their gratification and decreasing their cognitive load, to improve learning performance. A quasi-experimental approach was used to investigate the performance of university-level students with homogenous backgrounds and coursework by employing heterogeneous pedagogies, including text-based, video, collaboration and gamification. Data collected from 228 students provided strong support for the research mo
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