1 |
108/2 |
教科系 張瓊穗 教授於
期刊論文
發佈
Influence of problem-based games on effective computer programming learning in higher education
,
[108-2]
關鍵字:Computer programming;College students;Game-based learning;Perception;Problem-based learning
|
2 |
108/2 |
教科系 鍾志鴻 助理教授於
期刊論文
發佈
Influence of problem-based learning games on effective computer programming learning in higher education
,
[108-2]
關鍵字:Computer programming;College students;Game-based learning;Perception;Problem-based learning
|
3 |
108/1 |
教科系 王怡萱 副教授於
期刊論文
發佈
Exploring the effects of designing a role-playing game with single and peer mode for campus learning.
,
[108-1]
關鍵字:Game-based learning; Game design and development; Learning modes
|
4 |
107/2 |
教科系 王怡萱 副教授於
期刊論文
發佈
Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students
,
[107-2]
關鍵字:Learning technology;flipped learning design;game-based learning materials;multimedia
|
5 |
106/1 |
教政所 張鈿富 教授於
期刊論文
發佈
Mobile Game-based Learning with a Mobile App: Motivational Effects and Learning Performance
,
[106-1]
關鍵字:MGBL (Mobile Game-based Learning);mobile apps;ubiquitous learning;motivational effects;vocabulary acquisition
|
6 |
104/1 |
教科系 賴婷鈴 副教授於
期刊論文
發佈
教育遊戲輔助國中七年級學生提升歷史學習成效之初探
,
[104-1]
關鍵字:遊戲式學習;歷史教學;合作學習;Game-based learning;History learning;Peer discussion
|
7 |
105/1 |
教政所 張鈿富 教授於
期刊論文
發佈
Fuzzy Detecting The Effect Of Mobile Game-Based Learning For University Students
,
[105-1]
關鍵字:apps;mobile-learning;game-based learning;fuzzy nonparametric test
|
8 |
104/1 |
教科系 顧大維 教授於
期刊論文
發佈
The effects of GBL and learning styles on Chinese idiom by using TUI device
,
[104-1]
關鍵字:Chinese idioms;game-based learning;learning styles;Sifteo Cube;tangible user interface;TUI
|