An analysis of students' intention to use ubiquitous video game-based learning system
學年 98
學期 2
發表日期 2010-07-05
作品名稱 An analysis of students' intention to use ubiquitous video game-based learning system
作品名稱(其他語言)
著者 Shen, Chun-yi; Chang, Han-bin; Chang, Wen-chih; Wang, Te-hua
作品所屬單位 淡江大學教育科技學系
出版者 IEEE Computer Society
會議名稱 The 10th IEEE International Conference on Advanced Learning Technologies
會議地點 Sousse, Tunisia
摘要 This study analyzed students' self-report on their intention to use an ubiquitous video game-based learning system. Participants were 30 college students in Taiwan. They completed a questionnaire measuring their responses to six constructs which formed a research model based on Technology Acceptance Model. Structural Equation Modeling was used as the technique for data analysis. Results showed that attitude and intention were significantly explained by perceived playfulness. Additionally, perceived usefulness was significantly explained by perceived ease of use. Limitation and future research directions are also discussed.
關鍵字 game-based learning; technology acceptance model; ubiquitous learning
語言 en
收錄於 EI
會議性質 國際
校內研討會地點
研討會時間 20100705~20100707
通訊作者
國別 TUN
公開徵稿
出版型式
出處 Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies, pp.744-745
相關連結

機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/75522 )

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