An analysis of students' intention to use ubiquitous video game-based learning system | |
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學年 | 98 |
學期 | 2 |
發表日期 | 2010-07-05 |
作品名稱 | An analysis of students' intention to use ubiquitous video game-based learning system |
作品名稱(其他語言) | |
著者 | Shen, Chun-yi; Chang, Han-bin; Chang, Wen-chih; Wang, Te-hua |
作品所屬單位 | 淡江大學教育科技學系 |
出版者 | IEEE Computer Society |
會議名稱 | The 10th IEEE International Conference on Advanced Learning Technologies |
會議地點 | Sousse, Tunisia |
摘要 | This study analyzed students' self-report on their intention to use an ubiquitous video game-based learning system. Participants were 30 college students in Taiwan. They completed a questionnaire measuring their responses to six constructs which formed a research model based on Technology Acceptance Model. Structural Equation Modeling was used as the technique for data analysis. Results showed that attitude and intention were significantly explained by perceived playfulness. Additionally, perceived usefulness was significantly explained by perceived ease of use. Limitation and future research directions are also discussed. |
關鍵字 | game-based learning; technology acceptance model; ubiquitous learning |
語言 | en |
收錄於 | EI |
會議性質 | 國際 |
校內研討會地點 | |
研討會時間 | 20100705~20100707 |
通訊作者 | |
國別 | TUN |
公開徵稿 | |
出版型式 | |
出處 | Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies, pp.744-745 |
相關連結 |
機構典藏連結 ( http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/75522 ) |
SDGS | 優質教育 |