會議論文

學年期 標題 Sdgs 更新時間
095 / 1 台灣大專教師使用教育科技之現況與問題探討 2010-06-16
095 / 1 以學生為本位的高等教育機構評鑑—建構以學生校園經驗與學習成果為機構教育品質評鑑指標之研究 2010-06-16
092 / 2 The impact of cultural factors in distance learning: A Review of the research 2011-09-12
095 / 2 Research-Based Instructional Design Principles of Worked Examples 2011-09-12
094 / 2 大學生選校考量因素之研究 2011-09-12
094 / 2 The Effectiveness of Worked Examples in a Game-Based Learning Environment 2011-09-12
095 / 2 Cultural Factors Affecting the Effectiveness of Distance Education: an Overview of the Literature #優質教育 2014-08-26
092 / 2 The Comparison of Different Teacher In-Service Distant Learning Training Methods on K-12 Teachers’ Computer Anxiety, Computer Using Competency, and Attitude Toward Technology 2011-09-12
092 / 1 Evaluating the effectiveness of training games 2011-09-12
099 / 1 The impact of animated worked examples on students‟ cognitive load during problem solving in game-based learning 2012-11-20
098 / 2 An analysis of students' intention to use ubiquitous video game-based learning system #優質教育 2015-03-03
098 / 1 Developing the immersive learning environment by integrating the interactive video and ubiquitous technologies #優質教育 2015-03-03
098 / 1 Developing the 3D adventure game-based assessment system with Wii remote interaction 2012-11-20
096 / 2 Heuristic evaluation and usability testing of a university library website in Taiwan 2012-11-20
096 / 2 Eye tracking technology for usability testing 2012-11-20
101 / 1 大學生學習社群的參與動機、心流經驗與知識分享行為之研究 2013-06-27
102 / 2 The Relations of Interface Design of Digital Game-based Learning Systems to Flow Experience and Cognitive Load of Learners with Different Levels of Prior Knowledge—The Effects of the Five Dimensions of Interface Design, including System Features, Cognitive Support, Effectiveness, User Control, and Playfulness 2014-07-29
103 / 2 The Effect of Usability of Learning Management System on Student's Flow Experience and Learning Experience #優質教育 2016-04-14
105 / 2 應用問題導向學習策略於國中資訊課程對於學生媒體近用影響之研究 #優質教育 2018-05-23
106 / 1 不同類型的虛擬實境教材在心流與學習態度上的差異 #優質教育 2018-05-23
106 / 1 面對面與網路同步合作及分組方式對學習者使用教育性手機遊戲的心流和合作態度之影響 #優質教育 2018-05-23
106 / 2 不同認知風格大學生在磨課師課程網站使用者經驗差異之研究 #優質教育 2018-10-26
106 / 2 不同認知風格大學生在磨課師課程網站使用者經驗差異之研究 #優質教育 2019-04-19
106 / 2 虛擬實境在教育中的使用性評估 #優質教育 2020-04-17
109 / 2 以摘要策略融入引導發現教學法對國小高年級學生臺 灣史學習成效影響之研究 #優質教育 2021-06-15
110 / 2 國中生正向情緒與網路人際關係之相關研究─以桃園市某國中為例 2023-03-24